****UPDATE****

Feeding animations added.
Evolution animations added.
Fail evolution added.
Overfeeding evolution added.




Thank you for checking out the second version of the demo! I appreciate your time and would like to take a moment to thank you. Without your support, this would not be possible.

**Note - this is a demo version of the project. There may be bugs. Positive feedback and criticism is appreciated. Thank you!

You can support and follow the project on my patreon. Prodigious Pineapple is creating video games for the Nintendo Gameboy. | Patreon

And you can follow my progress on Twitter. Prodigious Pineapple Productions (@Prodigious_Dev) / Twitter

Controls: 

These have been updated since the last Demo. I hope you enjoy the change. ( No more navigating through menus!)

START (ENTER) : Unavailable at this time
SELECT (SHIFT) : Show Info, or Stats
UP ARROW : Feed monster
DOWN ARROW : Rest / Clean area
LEFT ARROW : Train monster / Heal monster
RIGHT ARROW : 
Praise / Scold monster
Z BUTTON : Confirm choice
X BUTTON : Cancel


***Note : at any time during dialogue, holding the B button while pressing the A button will close the dialogue.

***Note : The time between evolutions has been reduced for demo purposes.


 "Digital Monster" Ver. GBs (working title) ToyAgumon  evolution roster.

  The games focus is to care for a digital monster. This is primarily done by feeding, training, cleaning up after it and making sure the it gets enough rest. The quality of care given will have an affect on its evolution path.  As time goes on and care requirements are met, the monster will evolve. 

Each monster will have multiple evolution options available to it.  As it stands currently, each version will have 17 monsters. This is subject to change as the final design is decided. 

 List of CURRENT features: 

•Check age, weight, type and level. 
•Give food to suppress hunger.
•Give vitamin to maintain strength.
•Praise monster to increase happiness.
•Scold monster to increase discipline.
•Turn off lights to make monster rest.
•Heal injuries and Cure sickness.
•Maintain cleanliness(delete poop).
•Train monster mini-game.
•Monster death/rebirth into an egg.

 List of PLANNED features: 

 Battles: Similar to training. Each monster will have 2 attacks (chosen from a pool of 3-4 attacks on evolution). Each monster will take turns attacking and blocking. Attack type and Monster type will play into effect. 

 Story mode: travel the digital world. Consists of a series of battles with iconic digital monsters from the original series. 

 Devolution: Allow you to devolve current monster in order to achieve a different evolution path. In the "master" copy this will allow you to devolve into different evolutions.

Comments

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Too bad. I was really looking forward to the game. Unfortunately, there seems to be a scam here. The money is gone :-(

Sadly another dev, which seemed to scam the lovely retro community and didnt deliver hid sold physicals :(